Wednesday, June 11, 2014

Note to self:

http://www.ctrlpaint.com/

http://vimeo.com/ctrlpaint/videos

Monday, April 14, 2014

Final Assignment

For the last quarter of school, we're going to do independent studies. I will work with each of you to help put together a schedule, if you need me to. This is your opportunity to take one of the things we already looked at in class and explore it more.

Chose what your project or projects will be. You can work in your medium of choice, on your subject of choice. Some possible options:
  • digital painting
  • animation
  • digital illustration
  • logo design
  • 3D
  • etc!


In this light, please fill out these questions and send them to me by email:
  1. What type of digital art will you work in?
  2. What will your project be?
  3. What will you turn in to show progress?
  4. What will your final product be?
Lastly, on your calendar, fill in your decisions and show me in person.

Monday, March 24, 2014

Intro to Flash!



For Flash MX:
Actionscript 3 ----> Start New Flash Animation
Pasteboard ----> Workspace

For your first assignment, what you need to do is:
  • On one layer, make a notched 'flight path' arc for an object of your choice, so that its movement will be smooth.
  • On a separate layer, draw your object.
    • Your object should deform appropriately as it reaches the various notches of its arc.
    • Your object needs to have something dragging behind it: hair, a tail, a string ... whatever!


A point of clarification: when Harry starts talking about 'breakdowns,' he is simply referring to the first step taken when making in-betweens between keys. The breakdown is essentially the 'exact middle' in-between. Harry will address this in the next video a little, so don't fret:


For your second assignment, what you need to do is:
  • Make a character take.
    • Begin with at least 4 roughs.
    • Clean up your roughs on a separate layer.
    • Make more in-betweens, for a total of 16-20 frames.
  • At this point, pick a primary motion point -- the head, shoulders, or whatever you choose.
    • One a separate layer, mark this point with notches.
    • Trace a movement arc through the notches and make sure the movement is both well-timed and following a smooth path. Adjust your frames as necessary to clean up this motion arc.
    • Your path should look clean and curved, not bumpy or wiggly.
  • Lastly, color in your animation! Colors may be on a separate layer if necessary!

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Final Assignment: Add a sound and a motion tween background to your animation!
Sounds can be found on a site like this.

Monday, March 3, 2014

Introduction to Inkscape

This week you need to turn in a paragraph written about the painting we'll be printing for the March 19th exhibition. You should aim for 10 sentences or so -- topics that you might like to consider are:
  • What are your thoughts about the content of your painting? Why did you make the image what it is?
  • Did you have any particular idea, meaning, or message you were trying to put into the image?
  • What was the process that you went through to make this piece?
  • What did you like or dislike about the process of making this? What was interesting to find out, or frustrating to do?
  • What do you think the audience should know or might be curious about?
  • Anything else you'd like to say.



  • When you get to this video, you can make your first assignment: a logo for a company. You can follow the tutorial exactly, or make your own company & logo.


  • For this assignment, make a sketch or a drawing on paper or in SAI, and then 'ink' the lines in Inkscape. 
    • It could be an older piece of work, if you like. 
    • You could even find an image that you like online, if you don't want to make your own drawing.
  • Go on to color it in and complete it, as is done in this tutorial.


  • Your third assignment is to follow this tutorial, which goes more in-depth into the functionality and speed of working in a vector program. Good luck! :D




Tuesday, February 25, 2014

Intro to Blender - Extruding & Box Modeling

 Now that we've had a basic introduction to Blender, for or these next two classes you have the option to work at what level you feel most comfortable. These 4 videos are in order of difficulty, with the first being a review of how to move around in Blender. If you feel like you need a review, you can start with The first. The second (3) is similar to what we did with the cup, but a little easier, if you'd like to work at that level again, though the third (5) is also quite easy. If you finish the third video, turn in your dinosaur and begin the last video. These videos all lead up to being able to use this kind of workflow, pictured below:

You should turn in one or two of these three things:
  • the snowman
  • the box dinosaur
  • At least the first half of the head





  


Monday, February 24, 2014

Intro to Blender 2: Organic versus Geometrical


One of the reasons people like to use Blender is to make simple objects, which would be a huge pain to make in a program like Sculptris. I'll show you in class how to make a simple chair within about 2 minutes, and then I'll have you work through this tutorial.
  • Please email your tile to me at the end of the period.

Thursday, February 20, 2014

Intro to Blender



Now that you've had some time to explore Sculptris, you've been able to understand some of its strengths and shortcomings! The next program we have to look at is called Blender, and it's a good counterpart to Sculptris: it's high and low points are sort of opposite to those of Sculptris.


This tutorial will introduce you to the basic blender commands in context. Some of the commands are obsolete, such as double-tapping B for box select paint, or clicking K to loop cut. Here is a quick lookup list that you can refer to whenever you need:

  • Navigation:
    • Mouse Wheel click and hold - move
    • Shift + Mouse Wheel click and hold - strafe 
    • Mouse Wheel scroll - zoom 
    • Numpad 1 - front view
    • Numpad 3 - side view
    • Numpad 5 - perspective toggle
    • Left Mouse - select (reset move with G)
    • Right Mouse - move cursor (confirm move with G)
  • Commands:
    • G - grab
    • A - select all/ deselect all
    • B - box select
    • Z - transparency toggle
    • S - size
    • R - rotate
    • K - knife
    • Ctrl + R - loop cut and slide
    • E - extrude
    • X - delete
  • Search - Spacebar
  • Menu Options:
    • Left Mouse click at top of viewing window - split area
    • Add - add a new polygon