Tuesday, February 11, 2014

Making a Turnaround


Today we're going to talk about what a turnaround is. Turnarounds are essentially front-and-side reference drawings for making 3D models.

One of the most important things about turnarounds is that all of the features line up between the two drawings. We will look at making one of these in both Sculptris and Blender -- before moving on to the new program next week, however, let's  watch this tutorial about making one in Sculptris:


Assignment:
  • Watch this video. If you haven't finished the video from yesterday, please finish it first.
  • Find or draw a turnaround to use in Sculptris for tomorrow. 
    • Make sure the front and side image line up.
    • The lines need to be clean, not sketchy. You'll find out why if you don;t pay attention to this instruction :3
    • KEEP IT SIMPLE. :D





Later I'll give you two tutorials about how to build quick 3D models in Blender using a turnaround:
Other example turnarounds:

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